Design Solutions
Colors
While researching, I discovered that colors such as blue, violet, green, and gray promote calmness in children. So I made sure to use a mix of these colors in the style guide.
Typography
For the typeface, I went with Mulish and Coming soon because of the playful feel and how letters are arranged.
Visual elements
I used cartoon characters for the design to strengthen the connection between children.
Home Screen
The home screen contains sections named letters, numbers, and words where children can practice writing. The icons and words are outlined so they are clearer and easy to understand. I also included a parent's space where parents can monitor the activities of children on the product.
Letters Screen
I designed this section for letters of the alphabet and made it colorful and attractive. Children can practice how to write letters and enjoy a visually pleasing interface.
Tracing Screen
- This is the screen that displays where children can trace. It has a letter case feature that allows users to pick whether they want to trace uppercase or lower case letters.
- There is also a hand orientation feature to assist both left-handed and right; parents can assist children in choosing which they are comfortable with.
Parents Section
This screen is for parents’ access to their section. Once, they type in the correct answer, a screen with features such as changing typography, monitoring children's activities and language is displayed.
What I Learnt
- I discovered that designing for kids is challenging as their cognitive ability to reason, infer, and make connections is still developing.
- I had to do a lot of research before defining the color style and typography; I learnt that yellow represents warmth, clarity, and optimism while purple represents royalty, confidence. and wisdom.
- Children enjoy instant feedback. While designing for kids, it's important to include feedback as they keep trying things until they get a response.
- Considering Parents; It's important to consider parents when designing products in which kids are the target audience because they are the superusers.