Writtist
Improving the writing experience for kids
6 min read
Overview
Writtist is an application that helps children practice handwriting. It was noticed that some children between the ages of two to ten struggle with coordinating their handwriting. Writtist tackles this problem by being an interactive and educational platform that allows children to trace letters and play fun games to keep them motivated and interested.
Design Process
Discovery Phase
My aunt saw an application that I designed for online tutoring and shared her problem with me. She mentioned that it was hard for her seven years old child to write and emphasized his lack of interest in writing. Considering the Nigerian school system, Children should be able to trace letters from the age of three; this is quite early but it's the structure. So we brainstormed and came up with a couple of ideas.
Interviews and Identifying Problems
While noting the ideas we got from the brainstorming session, I prepared some questions. I sent out survey questions to some parents and interviewed some face to face. I also spoke to my cousin’s lesson teacher who teaches in an elementary school and got adequate information with regards to problems faced while teaching children to write in school. From the interviews and surveys, I was able to identify similar problems and they are listed below:
Research
From the information I garnered from the interviews, I did some research on the behavioral patterns of children between the ages of 4-8. I discovered that some might suffer from cases of undiagnosed Dysgraphia (a learning disability that results in unusual and distorted handwriting). In Nigeria, it’s hard to get proper diagnosis and most children are under pressure from parents and teachers to write properly. I also noted a couple of points about children within this age group:
D4CR Guide
I discovered the designing for children's rights (D4CR) guide during my research. This guide helps create awareness about children's rights when building products and services. There are ten guides but I picked three that I considered while designing this product:
Everyone can use (Right to Non-descrimination)
Give me room to explore and support my growth (Right to development)
Use communication I can relate to ( Right to information)
Similar Products
I did some research on existing products and discovered iTrace and iWW. Both products teach children how to write better. I compared the approaches taken to solve the identified problem and discovered features to enhance the product.
Design Solutions
Colors
While researching, I discovered that colors such as blue, violet, green, and gray promote calmness in children. So I made sure to use a mix of these colors in the style guide.
Typography
For the typeface, I went with Mulish and Coming soon because of the playful feel and how letters are arranged.
Visual elements
I used cartoon characters for the design to strengthen the connection between children.
Home Screen
The home screen contains sections named letters, numbers, and words where children can practice writing. The icons and words are outlined so they are clearer and easy to understand. I also included a parent's space where parents can monitor the activities of children on the product.
Letters Screen
I designed this section for letters of the alphabet and made it colorful and attractive. Children can practice how to write letters and enjoy a visually pleasing interface.
Tracing Screen
Parents Section
This screen is for parents’ access to their section. Once, they type in the correct answer, a screen with features such as changing typography, monitoring children's activities and language is displayed.
What I Learnt
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